Sunday 17 January 2016

Zombicide Zombies - Season 2 Berserker Abominations 01

Berserker Zombies were introduced in the Zombicide Season 2: Prison Outbreak supplement. I'll begin the first of my many reviews of them (I do have lots of them to show!) with a close look at the most dangerous of all - the Berserker Abominations.
Berserker Zombies differ from other zombie types in Zombicide in the following ways -
  1. Berserker Zombies are immune to Ranged Weapon Damage, except for weapons killing everything in their target Zone (such as Molotov Cocktails or Flame-throwers). Unless otherwise stated, the only way to kill a Berserker Zombie is in Melee Combat.
  2. Berserker Zombies exist in all four types: Abominations, Fatties, Runners and Walkers. They have the same characteristics and get the same targeting priority as their counterparts, but in Ranged Combat and Car Attacks, a Berserker of a given type is targeted after the other Zombies (Standard, Toxic, etc.) of the same type. Players still choose their targets in Melee Combat.
  3. Berserker Fatties are spawned with an escort of two Berserker Walkers.
  4. Berserker Zombies do not benefit from the extra activation cards of other Zombie types.
  5. Car Attacks can kill Berserker Zombies.
  6. The Berserker Abomination has an additional game effect: it moves up to two Zones instead of one.
Note that Berserker Zombies are not turned into Toxic Zombies by the Toxic Abomination.
The Prison Outbreak boxed set only includes one Berserker Abomination figure but I picked up a second one as part of the stretch goals for backing Season 2. According to the rules, it is perfectly okay to field two or more Abominations in a game, if you have extra figures of them. Otherwise, spawn a Fatty with its escort of two Walkers of the appropriate type.
I decided that the easiest way to differentiate between my two Berserker Abominations was to give them contrasting hair colours, so one is black-haired and the other (obviously much older) is grey-haired. The various Abominations are always impressively sculpted and these are no exception.  Check out those claws on their right hands. They could slice a man in two! I have been waiting until I painted all of my Berserker Zombies before using them in a game. Now that they are all finished I'm looking forward to trying them out in a few scenarios. Wish me luck!

16 comments:

  1. I think you'll need it man, look at those beasts!

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    1. Normally, the best tactic for killing zombies is to shoot them in the head. Sadly, that doesn't work against Berserkers, so my heroes will be forced to get up close and personal with them - a scary prospect!

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  2. What an incredibly formidable-looking duo they are Bryan, and your splendid paint-jobs have really brought out their sculpt's awesome detail. Buckets of blood too I note!! I've yet to pick up this expansion but can definitely see why you'd want two of the brutes. Clearly an essential purchase for a gore-hound such as yourself ;-)

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    1. Much appreciated, Simon. Prison Outbreak is a great supplement with some nifty new rules. As well as the Berserker Zombies you also get more Standard Zombies. Who'd be a survivor?
      Yes, painting this pair was a labour of love and I'm delighted with the gore effects.

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  3. I lov 'em. Hulking beasts of nastiness! The Tatter prison Orange look good as well.

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    1. Thanks, Clint. A lot of the Berserker Zombies are wearing orange prison fatigues, as you'll see with my upcoming posts.

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  4. I think you need a tank...........Fabulous job Bryan they are both cracking!

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  5. How wonderfully grotesque, Bryan! With a slightly different paint job, I could imagine something like this loping through the Canadian forests. Would make an interesting in your weird Wild West games.

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    1. Grotesque, indeed! That's an interesting idea about using them in a Weird Wild West game.

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  6. Last sentence should have had the word "foe" in it. Bloody predictive text...

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  7. These look fantastic! They are one of rare Zombicide figures that I really like the look of lately. Bonus points for TCR!

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    1. Thanks, Mathyoo. That's very kind of you to say so. TCR rocks!

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