Sunday, 21 May 2017

JDMG Chainsaw Warriors Citi-Def Squad

One of the best solo boardgames I have ever played was Chainsaw Warrior, produced by Games Workshop way back in 1987. In this game, designed for solo play, you took on the role of a battle-hardened warrior who has to clear a large building full of zombies, mutants and a powerful evil creature known as the Darkness. To complement the game, Citadel Miniatures produced a small range of 28mm scale figures. Although you were only meant to use one Chainsaw Warrior in the game, I decided to build a small squad of them to use in other sci-fi games. I boosted the squad size with very early versions of the Warhammer 40,000 Imperial Guardsmen. These were all slightly converted to match the official Chainsaw Warriors. I ended up with a squad of 10 Chainsaw Warriors. I recently dug them out and rebased them in order to use them as a Citi-Defence squad for my Judge Dredd Miniatures Game.
The three figures to the left of the photos directly above and below were the official Chainsaw Warriors. Because these are meant to be an elite squad I made them all Jaeger Squad Commandos. I have named all the squad but haven't worked out their JDMG stats yet. So, at the far left is Jan Podoski, who is armed with a Missile Launcher, a Spit Pistol and a Knife. All of the Chainsaw Warriors wear Shell Jackets and are equipped with Respirators, Stim-Packs and Sucker Guns.
Next in line is Stephen Craven, who is armed with a Heavy Spit Gun. In the boardgame, this powerful weapon was known as "the Reaper"!
In the centre of this group is Brett Andrews, the leader of the squad. He is a Citi-Def Officer armed with a Chainsaw, a Knife and a Spit Pistol. This figure is the default Chainsaw Warrior who is used in the boardgame. He is named after Brett Ewins and Dave Andrews, who did much of the artwork for the Chainsaw Warrior game.
The figure second from the right was a limited edition figure of the Chainsaw Warrior that Citadel Miniatures made for use in the Talisman game. I have named him Mark Dixon and he is another Jaeger Squad Commando armed exactly the same way as Brett Andrews.
Last in line is Tony Oliver, who is armed with a Laser Pistol, a Spit Pistol and a Knife. I converted him by adding the helmet visor and the ammo pouch bandolier slung across his chest and back.
The next five figures are all converted Imperial Guardsmen. The four to the left are Jaeger Squad Commandos. At the far left is Dan Rockford, who is armed with a Spit Gun Rifle, a Spit Pistol and a Knife. I added the visor to his helmet.
Standing next to him is Chris Faulkner who is armed with a Spit Gun Rifle and a Knife. Once again, I converted him by adding the green helmet visor.
In the centre is Graeme Wooton, who is armed with a Spit Gun Rifle, Laser Pistol and Knife. He underwent quite a lot of conversion work. From top to bottom I added his helmet visor, body armour, webbing over his back and chest, communicator on his left chest, studded gauntlets, holstered pistol and a knife in a scabbard on his right boot. He is unrecognisable from his original figure.
At the second from the right is Dave Gallagher, who is armed with a Spit Gun Rifle, a Laser Pistol, a Hand Bomb and a Knife. I added his shoulder straps, pistol in shoulder holster and his communicator on his left chest.
Finally, is Patricia MacDonald, a Citi-Def Med-tech, who is armed with a Spit Gun Rifle, Electra Zap Gun Pistol and a Knife. I converted her by switching her sex from male to female. I remodelled the chest armour by adding larger breasts and shoulder straps. I also gave her a ponytail and a knife in a scabbard on her right boot.
Although I have yet to work out their JDMG stats I know they will all be Hero characters, most of whom will be Level:1 to reflect their elite status. Brett Andrews, the officer, will be a much higher Level, possibly 4 or 5. These guys are nothing like a normal Citi-Def squad. They are well trained professionals with good combat experience and training. If they go up against the Justice Department they will be tough opposition.

Tuesday, 16 May 2017

Vampifan's Views 91 - 1,000,000 Page Views & Prize Giveaway

My blog has just reached a major milestone. One million page views. Yes, one million page views. Okay. I know a lot of them will have come from me (I check my blog at least five times per day) and of course, the dreaded spammers. But for those of you genuine followers I would say a massive THANK YOU!
Since starting my blog way back in March 2009, I never expected it to be quite so popular. It has been an absolute labour of love for me. Even if it wasn't quite so popular, I'd still post it twice per week. It lets me showcase my vast collection of 28mm scale miniatures, which is a good record for myself to remind me of what I have. Plus, it's a great platform for me to record my batreps, which I so enjoy doing. I am at heart a gamer and the reason I collect miniature figures is to game with them. I am not a competition painter... never have been and never will be. My painting is of a good standard but not great. I have certainly developed as a painter this century as I try out new techniques like dry-brushing, ink washes, highlighting and shading. When I look at my old figures from the 1970's and 1980's I think, "oh my God, did I really paint that?" But I have developed a lot and I'm very comfortable with my painting style nowadays, even though it is more time-consuming.
Thanks to my blog I have made some amazing friends from all around the globe, which is what the Internet should be about. Without your continued support this blog would never have achieved the respect and reputation it has. What I do may not be everyone's cup of tea, and I'm fine with that, but for those of you who do get it, my heartfelt thanks.
Incidentally, this is my 799th post, so maybe I should have a double celebration for 800 posts and 1,000,000+ page views. How about a celebratory competition? Yep, I thought that would attract your attention! I'm feeling flush, so I'm going offer three cash prizes in the form of gift vouchers that can be redeemed at online stores. First prize will be for a £50.00 gift voucher and the two runners up prizes will be for £25.00 gift vouchers. You get to chose which store you'd like your gift voucher for. Doing a quick cursory glance, I noticed that Amazon, Games Workshop, Mantic Games, Warlord Games and Wayland Games all offer gift vouchers that can be redeemed at their online stores. There are probably others but I'll leave them for you to decide on if you are one of the lucky winners. To enter the competition all you have to do is leave me a comment saying why you like this blog. Simple, huh? I'll get my mum to draw three names out of a hat (my baseball cap) sometime next month. I'll then announce the winners on my blog and they can tell me what store they'd like their gift voucher for.
Once again, many thanks to every one of you who have viewed my blog.

Bryan aka Vampifan.

Late news extra. 
Dave Stone from Wargames Terrain Workshop has a further gift to offer for the lucky prize winners. He'll add a resin cast miniature of Tweak and/or Ape Judge Heston to the prizes. Note that these rare figures are not available from his webstore.
Tweak the good alien from the Judge Dredd Cursed Earth Saga.

Ape Judge Heston. Both figures painted and sculpted by Dave Stone.

Monday, 15 May 2017

Rum and Bones Wellsport Brotherhood Heroes

Last time I reviewed the Bone Devils undead faction of the Rum and Bones boardgame with miniatures. This time I'm highlighting the British pirate faction known as the Wellsport Brotherhood. Note that not all of the crew are British, but most are. Captain Pale and his Wellsport Brotherhood have sacked ports and ships from the Spanish Main to the far Mediterranean to the East Indies.They appear in an area, linger for a year, then vanish out into the blue. No one quite knows where "Wellsport" is, and none of the crews are talking. Theory has it that Wellsport captains can conjure their ship far across the waves to a magical island of piratical delights; ale, women (and men), song, and feasting... but it only works if you've got the coin. Either that or "Wellsport" is whatever local destination they've chosen as their home base. The magic one has a much better ring to it, eh?
The five Heroes shown directly above and below are part of the original boxed game. At the far left is Captain Daniel Pale the Bastard of Wellsport. He commands the Brotherhood with an iron fist and a velvet glove. He's tolerant of their excesses at port and utterly ruthless in his discipline at sea.
To his left is Brute "Stumper" Pete the Chief Wellsport Bosun. He earned his nickname "Stumper" in the Royal Navy after he lost his leg battling the Wellsport Brotherhood. He didn't take well to the constant jokes about his peg leg, so he deserted and sought down Captain Pale, who readily accepted him as a loyal crew member.
In the centre of the group is Gunner Blackout Bart the Drunken Marksman. He is another RN washout. Captain Pale recruited him when he witnessed Bart was just as accurate with his pistols and cannon when drunk as he was when sober. Alcohol has no affect on his aim!
Next in line is Quartermaster Margaret "Miss Mags" Hale the Wellsport Paymaster. She grew up as a seafarer and when she managed to find the semi-mythical island of Wellsport, Captain Pale recruited her on the spot. The two have an obvious affection for one another and as such she has become the de facto First Mate (and any new crewman making the obvious pun only does so once!).
Finally, is Swashbuckler "Mad Ivan" the Dervish of Wellsport. A former officer in the Bey of Algiers navy, Danar ibn Mohammed was forced to flee his post when the Captain-Bey was deposed in a bloody uprising. He soon found employment with Captain Pale and his crew. His nickname resulted from an encounter with Blackout Bart who, whilst drunk, slurred the name "ibn" into "Ivan" and the name stuck.
These five Heroes were all included as stretch goals during the initial Rum and Bones Kickstarter project. I start with Captain Anne Bonny the Ruthless Commander. By joining the Wellsport Brotherhood she was able to fulfil her lifelong dream - being able to command a ship of her own.
Next to her is Brute Baston the "Not So Noble". Twin brother to the French pirate Gaston Duchampe, Baston and his brother cut a dashing pair through the ranks at Parisian court. Where Gaston was lucky in love, Baston was lucky in cards (he was a brilliant cheat). Both brothers were forced to flee Paris by angry men for pursuing their wives and purses. Baston now travels with the Wellsport Brotherhood where his shocking talents with swords and cards earn him praise and renown.
In the centre of the group is Gunner Grace O'Malley the Sea Queen of Connaught. As a leading figure in the Irish resistance to English conquest in the late 1500's, it could be argued that she commanded the whole Irish naval forces at one time. Her skill with paired pistols is the wonder of Wellsport.
Second from the right is Quartermaster Theo the Terror of Nova. Theodore MacAdler was the bastard son of a long-dead captain's widow. He was press-ganged into the HMS Nova at age 17. He eventually jumped ship and found his freedom with the Wellsport Brotherhood.
Last in line is Swashbuckler Slevin the Lucky. Quick with a smile smile or joke, "Lucky" Slevin is renowned for his sunny disposition and brilliant swordsmanship. He's a welcome addition to the Wellsport Brotherhood and a boon to any ship as his luck seems to rub off on anyone he spends time around.
I like this faction very much. I think the three female pirates are just terrific. I love the idea of running an all-female pirate crew. The Wellsport Brotherhood are well matched against the Bone Devils. In the four games that I have played with these two factions, both sides have won twice and lost twice. I have yet to try them out using the new rules from Second Tide. So a rematch is definitely on the cards. I do plan on showcasing the game with a batrep in the near future, so most likely I'll use these two factions for it.

Thursday, 11 May 2017

Rum and Bones - Bone Devils Heroes

Last month I finally got round to painting the first of my Rum and Bones 35mm scale figures. I chose the two sets of Heroes from the original boxed game - The Bone Devils and the Wellsport Brotherhood. I'm highlighting the Bone Devils in this post and I'll showcase the Wellsport Brotherhood next post. The Bone Devils are the undead faction and are, without doubt, my favourite faction.
The Bone Devils are an accursed lot. In life they committed crimes so horrible that even Davy Jones wouldn't have them in the Locker. But rather than bemoan their fate, Captain Albrecht and his fellow undead pirate lords are doing one better: now that Jones has gone down to meet Old Scratch, they're gonna take his treasure, claim his power, and expel everyone from the Locker! Death among sailors will be a thing of the past, and they'll be forever free to comb the waves in search of plunder!
From left to right are the Bone Devils "A Team" starting with Captain Albrecht the Thrice Damned. It is said that even the Devil wouldn't cross him. Next up is Brute Little Tom the Undead Juggernaut. Note that Little Tom is the midget in the stomach cavity of the giant skeleton he controls. Little Tom has no legs! In the centre is Gunner Ghost-eye Gunther the Witchlock Duellist. He was a German pirate who was killed by a lightning strike before he was raised by Captain Albrecht. Next in line is Quartermaster Patchwork Porter the Soul of the Ship. He is a sea creature who regularly misplaces stuff. Finally, is Swashbuckler The Spectre aka the Avatar of the Reaper. He is bound to Captain Albrecht by an unholy pact of revenge against Davy Jones for slights both real and imagined.
These next five Heroes were all stretch goals offered in the initial Rum and Bones Kickstarter project. At the far left is Captain Dracula the Prince of Darkness. A long-time associate of Captain Albrecht's, he was intrigued to learn of the troubles in the Locker and the appearance of Davy Jones's treasure in the living world. Since then he has taken up service with the Bone Devils and often commands his own ship and crew. To his right is Brute Eric the Dead, a Cursed Norseman. One of the most famous Viking sailors from out of time, Eric the Dead (as he is now called) is one of the most feared Bone Devils afloat.
In the centre of this group is Gunner Mr. Smith the Dark Manipulator. He's no captain but rumour has it that his crimes rival those of Captain Albrecht himself. The two of them have a chilly accord built around them, which makes the crew wonder just how they knew each other. Mr. Smith's distinctly German accent is a near match for Captain Albrecht's, which stokes speculation. Next in line is Quartermaster Daedalus the Soul Herald. He was once a disciple of the Ferryman himself, and would light the way to the river Styx for souls lost in Limbo. But the Ferryman is a stingy boss, and Captain Albrecht offers far better pay. Lastly, is Swashbuckler Renfield the Blood-crazed. A long-time disciple of captain Dracula's, Renfield is incurably insane. Most recently, he has decided he is also a vampire.
I absolutely love these figures and this game. For a very long time I have had a hankering for playing a pirate skirmish game. There are numerous rules sets to choose from but none appealed to me as much as Rum and Bones did. It ticked all the boxes I was looking for and it is now one of my top ten favourite games. These figures are a lot taller than most pirate miniatures available on the market but I don't mind that at all. I will only be using these figures in Rum and Bones, so won't be mixing any of them with my other figure ranges. They are exquisitely sculpted, with a certain cartoon-like quality to them, which I find so endearing. They were an absolute joy to paint. Note that I painted their bases to match the planking of their ship. I deliberately left the sides of the bases unpainted so that I could readily match their plastic colouring with their respective crew position - white for Captains, green for Brutes, purple for Gunners, orange for Quartermasters and yellow for Swashbucklers.

Monday, 8 May 2017

JDMG Scenario 06 - Devereux's Debut

Following a few requests for me to add a female Psi Judge to my team of Judges, I decided it was a good idea and so I devised this scenario to introduce PSI Judge Justine Devereux to my cast. Devereux is a pre-cog and telepath. She recently had a psi-flash of an arms deal involving the Chambers Brothers gang that was due to take place very soon. The gang was placed under 24 hours surveillance and a day later, in the early hours of the morning, they were traced to a warehouse situated on Damon Wayans Way in Sector 13. Street Judge Scott and PSI Judge Devereux were assigned to the case, with orders to arrest anyone involved in the arms deal. A Mob arms dealer called Mr. Johnson, was conducting the deal with B.J. Chambers, supplying him with a cache of 30 Spit Gun Rifles.
THE FORCES - MEGA CITY ONE JUSTICE DEPARTMENT
Street Judge Scott - Level:3 Infantry Hero with 5 Experience Points and worth 200 Credits.
Stats - Move 5", Agility +2, Shoot +2, Melee +1, Melee Dice 2D, Will +3, Armour +5, Hits 4.
Equipment - Boot Knife, Daystick, Lawgiver Mk II Pistol, Stumm Gas Grenades and Standard Issue Armour.
Talents - Academy Star, Accurate, Voice of Command and Voice of Justice.

PSI Judge Devereux - Level:1 Infantry Hero with 0 Experience Points and worth 175 Credits.
Stats - Psi Points 4, Move 5", Agility +1, Shoot +2, Melee +1, Melee Dice 2D, Will +2, Armour +5, Hits 2.
Equipment - Boot Knife, Daystick, Lawgiver Mk II Pistol, Stumm Gas Grenades and Standard Issue Armour.
Talents - Accurate and Concentrated Mind.

THE FORCES - THE CHAMBERS BROTHERS STREET GANG
B.J. Chambers - Level:3 Punk Infantry Hero with 4 Experience Points and worth 130 Credits.
Stats - Move 5", Agility +1, Shoot +2, Melee +0, Melee Dice 2D, Will +1, Armour +0, Hits 4.
Equipment - Spit Gun Rifle.
Talents - Accurate, Brave, Crackshot and Crippling Fire.

Otis Chambers - Level:2 Punk Infantry Hero with 2 Experience Points and worth 105 Credits.
Stats - Move 5", Agility +0, Shoot +2, Melee +0, Melee Dice 2D, Will +1, Armour +0, Hits 3.
Equipment - Spit Gun Rifle
Talents - Accurate, Brave and Crackshot.

Larry Chambers - Level:1 Punk Infantry Hero with 1 Experience Point and worth 80 Credits.
Stats - Move 5", Agility +0, Shoot +2, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 2.
Equipment - Spit gun Rifle.
Talents - Accurate and Brave.

Willie Chambers - Level:0 Punk Infantry Minion with 0 Experience Points and worth 30 Credits.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 1.
Equipment - Spit Gun Rifle.

Randy Bridgeforth and Damion Bridgeforth - Level:0 Punk Infantry Minions with 0 Experience Points and worth 30 Credits each.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +3, Hits 1.
Equipment -Spit Gun Rifles.

Anthony King and Terrance Stewart - Level:0 Juve Infantry Minions with 0 Experience Points and worth 20 Credits each.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +3, Hits 1.
Equipment -Spit Gun Rifles.

Mr. Johnson - Level:5 Mob Gangster Infantry Hero with 11 Experience Points and worth 200 Credits.
Stats - Move 5", Agility +1, Shoot +2, Melee +0, Melee Dice 2D, Will +1, Armour +4, Hits 6.
Equipment - Stump Gun Rifle, Handgun Pistol, Pad Armour.
Talents - Accurate, Crackshot, Close Combat Shooter, Slippery and Stealthy.

The Justice Department forces were worth 375 Credits, whilst the Chambers Brothers Gang were worth 445 Credits and Mr. Johnson was worth 200 Credits. It appeared that the Judges were seriously outmatched, but read the Special Rules section below.
SET UP
Just for a change, I played this scenario on my urban ground tiles by Stoelzel's Structures, measuring 3' by 3'. All of the buildings are from my collection of contemporary card buildings, with the flat-roofed warehouses being produced by Ebbles Miniatures. Note the tower made from a Pringles crisps tube, which has never been seen on my blog before.
The Chambers Brothers Gang were set up first, in and around the large warehouse in the centre left half of the board. The Judges deployed second and could enter anywhere 3" in from the opposite side of the board. The Judges would activate first in this scenario.
SPECIAL RULES
As soon as combat starts, Mr. Johnson will attempt to exit the board by the quickest route possible. He would much rather flee to live and fight another day than to stay and get in a firefight with the Judges. He is not a coward but he has no loyalty to the Chambers Brothers, so he will not aid in them in their fight. Self-preservation is his number one priority.
VICTORY CONDITIONS
The fight continues until all of the models in one of the forces have been removed from the battlefield. The remaining force is the victor.





AFTERMATH
Well, that couldn't have gone any better for the Judges. The shooting by both Judges was exemplary. PSI Judge Devereux only missed with one shot at the start of the game when she fired at Anthony King. But every other shot of hers was a hit and a wound. Judge Scott was just on fire. He hit with every shot he took, and also scored a critical hit on B.J. Chambers, which took him out. Armour and cover behind the warehouse door helped prevent him from taking any damage, even though he was hit a few times. B.J. was unlucky not to have wounded Judge Scott.
Once the dust and gun smoke had cleared it transpired that B.J. and Otis Chambers both suffered injuries to the body (suffering -1 to Agility and Melee stats). Both served time in the Iso-Cubes. Larry and Willie Chambers died as results of critical head and body wounds respectively. Damion Bridgeforth, Randy Bridgeforth and Terrance Stewart served lesser sentence in the Iso-Cubes. Anthony King suffered an injury to his right leg (-1 penalty to his Move stat) and he also served time.
Suffice to say, both Judges performed well enough to advance another level.

Judge Scott earned the following experience points.
+1 for surviving the battle.
+1 for arresting 1 Minion.
+3 for slaying a Level:3 Hero.
+2 for slaying a Level:2 Hero.
+1 for slaying a Level:1 Hero.
This earned him 8 experience points, enough to raise him to Level:5. However, a character can only advance one level at a time, so he rose to Level:4 with 10 experience points, just one point short of Level:5. He added +1 to his Shoot score, bringing it up to +3 and +1 to his Hits, bringing them up to 5. He also acquired a new Talent from the Gunslinger list - Close Combat Shooter, which allows him to perform Shoot actions with Pistol weapons even if an enemy is in base to base contact with him. His credits score increased by +25 to 225.

PSI Judge Devereux earned the following experience points.
+1 for surviving the battle.
+2 for arresting 2 Minions.
+2 for slaying 2 Minions.
This earned her 5 experience points, enough to raise her to Level:3. But, she was capped at Level:2 with 3 experience points. The other 2 experience points were, sadly, lost. She added +1 to her Agility score, raising it to +2, +2 to her Psi Points, raising them to 6 and +1 to her Hits, raising them to 3. Not surprisingly, she chose a new Psi Talent - Danger Sense from the Pre-Cog list. She gains a +1 bonus to her Agility score until the start of her next turn. This is a Special Action with a Psi Cost of 1. Her credits score increased by +25 to 200.

CONCLUSION
The dice gods were clearly smiling on the Judges when I played this scenario. It was another fun game. Even though it appeared to be a cakewalk for the Judges it could have gone very differently. Also, I suspect that if Mr. Johnson had stayed to fight, the Judges would probably have lost badly. At Level:5 he was a combat veteran! We have not seen the last of him in my campaign. So, PSI Judge Devereux passed with flying colours and, hopefully, will prove to be quite an asset to Judge Scott's team. I hope to have more Judge Dredd Miniatures Game action for you soon. Thanks for reading.